How museums fit into the cultural landscape by Peter Higgins
Introduction [1]
While discussions are going on at the level of spatial planning about Europe becoming more and more like a museum, thereby translating cultural heritage into temporal terms as to what needs to be preserved so as to keep up collective memory, there is another way of describing the role of museums. They are by now no longer just outstanding collection centers of evidence about a certain time period e.g. Byzantine Museum or Archaeological Museum in Athens, but have become testimonies to man’s achievements. The recent evocation of Planetariums depicting flights to the moon and what man has learned so far about the universe is evidence of another kind of experience linked to science, technology and man’s thirst for adventure. What the ‘Deutsche Museum’ in Munich has managed already, and what is being imitated in many ways by Museums of Industrial Heritage, is that tracing man’s innovative restlessness becomes a way to learn about scientific discovery and with it the changing concepts man has of himself and of the world.
Clearly then, museums need to fit not only physically into the landscape, but also in what is to be taken as signs of the times: cultural development expressed through experiences becoming so captivating, that it is worthwhile to exhibit them not as the ancient or recent past, but as an amazing present undergoing daily changes.
These thoughts need to be taken further with regards to the kind of museum landscape is being created in Volos as a result of a deliberate plan to create there besides the Archaeological Museum, equally a Museum on Industrial Heritage in the former brick factory Tsalapatas, a History of the City Museum in a former tobacco storage complex and at a very new location a Museum for the Argonauts that should include the possibility of viewing the ship ARGO as well as follow the voyage the Argonauts did undertake by having a virtual route presented to the visitor in the form of digitalization of such imaginary projections into the past as if the future.
Indeed, a key orientation within the HERMES project is really about ‘cultural heritage’ being best understood as ‘memories of the future’. Projections and experiences that contribute towards learning out of man’s actions may be an important educational purpose museums have to and can fulfill. They have become, as shown by the museums’ expert Peter Higgins also places of cultural identification possibilities e.g. football museum underneath a major football stadium in the UK.
The three fields of consideration
At the outset of Peter Higgins’ presentation under the telling title of “How museums fit into the cultural landscape”, there was put emphasis upon three fields in need of being considered when approaching the museum question.
The three fields can be summed up best in the ‘destination’ of the museum to be evaluated as to how it shall fit in the cultural environment as well as be responsive to the business and commercial context in which such a museum has to be operated in.
Certainly such advice is based on long experiences with the conception and design of museums so that architecture, contents (interior design) and location can go together with being attentive to all usual questions museums face and have to give answers to.
Land Design Studio methodology
At the outset of his presentation, Peter Higgins gave an outlay of the methodology used by Land Design Studio in its approach to the museum question.
Feasibility |
Build Environment |
Landscape |
Narrative |
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Holistic orientation |
Competition |
Physical presence |
Physical presence |
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User |
Understanding potential of existing or planned building |
Context of building |
Unpack the archive |
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Establish context for Power of the Real |
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Type of visitor profile |
Acknowledge architectural language |
Exploit interpretative opportunities |
Appropriate use of Communication Media |
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Revenue |
Master Plan |
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Conceptual Vision |
Architectural Vision |
Landscape Design Vision |
Narrative Vision |
Questions and answers to this topological overview will certainly arise as the complexity of a museum begins to unfold, but already some basic principles can be taken from such an approach:
- holistic orientation is an attempt to incorporate contents of museum within the architectural design, a negative example being the Jewish museum in Berlin which was designed independent of contents and now exhibitions there are lost in a building having no provisions to provide an appropriate context
- by linking content, architectural design to the overall location of the museum, the need to bring in spatial dimensions and specific linkages to location comes into the foreground e.g. opening the main door of the museum by having it pointed towards the city’s centre
- “unpacking the archive” is really an important starting point for any museum since the contents matter and any one designing the museum must know what is going to be exhibited in it
- Emphasis upon the “narrative” by using visual means made possible by the new media is in need of further clarification. This leads to that crucial question, how proper use of the new media in museums can be ensured. According to Peter Higgins, this has to be determined right at the outset by design, curator and interpretation of the narrative or rather of the story to be told.
Altogether the tableau indicates the minimum requirements for a feasibility and design study for a museum. Further specifications may have to be added once the specific museums in question e.g. History of the City and Argonauts in Volos, are taken into consideration.
This means that the brief for the museum has to be very clear and concise.
Guiding principles
Due to the numerous experiences Peter Higgins and the Land Design Studio have made as of late due to being involved in many museum designs, some guiding principles can be deduced out of suggestive ideas
- Extension of the museum into the city
- Museum should not be located in only exclusive, remote places. On the contrary, even empty shops down town or in shopping malls should be used to exhibit part of the things to be seen in the museum. By making such empty shops into public spaces for exhibits, this extension of the museum into the city is a way by which its presence can be felt and become visible to all citizens.
- Where a museum is to be located requires a careful study of the Master Plan or if location is already decided a better knowledge of the surrounding areas and location of the museum at different scales.
2. Pricing policy
- what happens if museums do not charge any price but give free access? Some people end up staying a mere 20 minutes while others come and stay the entire time.
- Clearly every museum must provide different spaces, some of which are free to the public and thus a protective public space for gathering, for being informed, for meeting etc. while others may be zones to which only members or those with paid tickets have access to.
3. Thematic approach
- out of what materials (metal, coal etc.), forms (tableaus for texts etc.), elements (e.g. water) shall be made the exhibit
- what are the thematic subjects linking the need for communication about these subjects with the ‘power of the community’ that brought forth this subject matter e.g. coal miners in Wales and thereby gave identity and meaning to these things
- the aim of any thematic approach is to bring out the ‘narrative’ starting with the ‘power of a day’s work’
4. design
- the main principle here is to anticipate and to organize activities which shall take place near and through the exhibits while there is a need to run a cost control of the entire outlay and of the individual objects
5. movement logistics
- exhibitions and exhibits in museums is about moving people about
- people are comprised of individuals, groups, all adding up to a ‘flow of people’
- there has to be chartered like water for a ship the movement of people throughout the entire building
6. street characteristic in museums
- Peter Higgins gave special emphasis upon museums having to take on the character of streets in which plenty of things happen, are going on simultaneously while allowing a coming and going, a hustle and bustle and therefore should also allow for shops to buy things or else have café bars where people can sit and chat
The key concept of the ‘narrative’
Without going into any further details about this concept, Peter Higgins and the Land Design Studio consider the story to be told or the ‘narrative’ to be the key to what a museum should look like both inside and outside. Again he illustrated this with several key points:
- narrative uses sounds, hence the museum must be an acoustic space in order to distinguish time nodes, but also distinct areas of activities so as to bind associations for certain exhibits
- the narrative is about ‘tracking time’, e.g. putting the football game into its context of social history by linking a football stadium with a football museum in which historical events become correlated to major games or how the lower class favored its own team etc.
- by leaving people to explore things in such a narrative space, they need to view things as if a ‘magazine’ making it possible for them to first leave through before returning to certain images and then entering in depth the narrative that goes with them
- the narrative should be like a ‘walk through time’ e.g. during ‘coal as energy’ enter the environment of Northern Ireland or Wales around that time
- the narrative is closely linked to city mapping (large scale) in which we try to locate ourselves with our senses, hence no museum should be afraid of or exclude use of the senses (smell, touch, taste, see, hear)
New Media
A discussion about the proper use of the new media would have to begin with a definition of the new media which many reduce to just communication tools e.g. Internet, when in fact a vast technological innovation has taken place so as to expand upon that traditional understanding of the term media.
A key question here is how to use mechanisms to transform images, so that it is possible for someone walking through the city of Paris and take photos which are then downloaded and printed out on the spot?
The new media is above all about ‘interactive means’ and this must be central to the idea of a modern museum. Two guiding principles need to be observed here:
- how to make the experience be emotional and intellectual at one and the same time while giving the visitor / viewer the freedom of choice or more specifically to ensure that everyone has their own choice?
- The exhibits extended through interactive media must have ‘real’ inputs and ‘real’ outputs
Everything should become a part of ‘memory learning’ and not be about just pushing buttons, but make things work.
For example, a museum about a city must reflect the real people telling why they moved to that city. Otherwise you end up having a global city which could be everywhere and no where.
Techniques
The techniques to be used have different layers and should be distinguished as well as be understood in terms of their own respective values. There are techniques using
- mixed media
- something like ‘laterna magica’ e.g. when walking through streets and cars coming at you while walking
- elevated visual experiences
- virtual experiences
The degree of abstraction from the real must be countered by bringing the virtual into constant dialogue with the power of the real.
All this can go along with techniques allowing the investigation and experimentation with the new media e.g. Matrix.
Animation as with the GROUSE advertisement are by now used by all forms of media presentation.
Extension of the museum through website
Museums are inconceivable today to be of any great value if they do not motivate people after having gone home to be willing to consult websites in order to extend and to deepen the experience they just made in the museum. This means people must be taught and made aware of
- how to download materials from websites
- what things are retained (or lost)
Conclusion
The extension of the museum must be supported by such website services which are linked to digital archives so that visitors know they can access to still much more information over time.
The museum should be really something like a mobile stage, but this is only possible if museum designer and architect work together.
The function of a museum can be best understood by celebrating a certain narrative that people will tell e.g. about their sailing experiences.
Peter Higgins continues working with especially media artists to keep up with latest technological developments and how they can be used to present and to access new experiences. (for further information see www.landdesignstudio.co.uk)
Use of the new media is about taking the visitors of the museum into a different context and into a new dimension.
Hatto Fischer
[1] These notes are based on a lecture given by Peter Higgins from Land Design Studio in Volos, 11.6.2004
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